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Competition Entry – Soccer Poses

Last month in honour of the FIFA World Cup, Animation Mentor held a competition challenging participants to submit their best football poses. I didn’t win some free lectures (dangit) but I thought I’d share my thumbnail sketches and my entry here anyway!

Competition entry

The pose I submitted.

The pose I rejected.

The pose I rejected.

And these are the thumbnail sketches I did to create the poses. As you can see, I did have some more “hero” type soccer poses like bicycle kicks, but I wanted to do something different from the other entries, and so I went in another direction. For reference I looked at top players like Zlatan, Ronaldo, Ronaldinho, Messi, Pele, Beckham and Rooney. Thank bejeezus I have a soccer-loving boyfriend who could point me to all these awesome athletes!

World Cup Competition Sketches

Click the image to enlarge.

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Anim Mentor Term 1 Poses

*Sexy kitty growl*

*Sexy kitty growl*

You’re a tiger baby, yeah!┬áThat’s the Austin Power’s photoshoot vibe I was trying to channel in my first assignment with Animation Mentor (above).

As I’ve mentioned in previous posts, I said I would post the 7 poses I created in term 1. I finally got around to rendering them and compiling the initial version of the pose (on the bottom) with the final version after peer and mentor critique.

‘Free Pose’ Critique: Separate the shoulder from the head, avoid 2 straight arms, make the screen right hand support the body better and simplify the feet/leg shape.

AM_T1_excited

Tee hee!

“Ooh, mint ice cream!” turned into “ZOMG butterfly!”

‘Excited’ critique: Avoid twinning with the arms and legs, revise the balance of the pose and revise the line of action in the body.

AM_T1_devastated

What do you mean there are no Snickers pods left!?!?

Yes, this is how I feel when I check the cupboard and my chocolate stash has been obliterated – possibly by myself (possiblyat2aminthemorning) – but still, WHY IS THE CHOCOLATE GONE!?

‘Devasted’ critique: Rotate the screen left hand to hang more naturally, align the hips more to the right over the feet and make the screen right leg flow into the torso smoothly.

AM_T1_strength

There’s a good energy in the gym!

Cue the Rocky music.

‘Strength’ critique: Bend the lower body down more, watch the negative space of the feet and revise the placement of the rings.

AM_T1_concerned

If you’re wondering why little Jimmy is so upset, it’s not just because he lost the game for his team – his chocolate stash is also empty.

‘Concerned’ critique: Simplify the pose of the child to draw attention back to the adult, rotate the screen right arm back.

AM_T1_exhausted

My uni life in CG.

Snorlax much?

‘Exhausted’ critique: Get rid of the negative space between the chair arm and and the legs, and between the head and the couch.

AM_T1_balance

Looks like the beginning of “YYYYYY-M-C-A!”

‘Balance’ critique: Bring the body more screen left over his hand.

And there will be plenty more poses at the end of this term with awesome new rigs!

Ball Bounce: Hindsight is 20/20!

Ok, so I lied. I said I would post animations at the end of the term. Then I remembered that when rendering animations, it NEVER goes right the first time. It’s scientific. Here, I wrote an equation:

Rendering (first attempt) = FAIL + try again

So here’s my first second render of the first exercise from Animation Mentor:

Did I blow your mind!? I know I did.

With that exercise, I now have the credentials to make a feature film. Coming this Spring: Ball Bounce – The Movie (in 3D!). I’m trying to get Brad Pitt to make a cameo appearance as the hoop in the background.

But in all seriousness, check out how different it is to my first attempt at a ball bounce in 2010 (password = 1b):

WOAH, that ball must be an Autobot because he was determined to “roll out” of there. And the sudden stop for no reason is juuuuuuusssttt a bit painful.

Ah well, it’s easy to criticise but we all have to start somewhere right? And now that I know that a bouncing ball is like the hips of a character, it suddenly makes the exercise seem more relevant to me 3 years later. It’s also nice to see progression :).

So stay tuned and I’ll keep you all posted with past/present animation comparisons for your entertainment!