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STELLLLLLAAAAAA!!!!

In a previous post, I had talked about how Animation Mentor was rationing out the limbs on characters (rigs) we get to animate. First we only had a ball and tail (Tailor) and then we had a ball and legs (Ballie).

Well guess what the cat dragged in???? That’s right – A TORSO COMPLETE WITH ARMS!

The rig’s name is Stella (hence the Streetcar Named Desire reference)¬†and she’s amazingly flexible with her controls and body manipulation. Our first assignment with her was to create poses expressing ‘Movement’.

Woo! Parkour!

Woo! Parkour!

I chose Parkour references because let’s face it – anything that involves flipping around buildings AND the French language slots right into the ‘cool’ chart (just above Lenny Kravitz and just below walking away from an explosion).

REVIS_stephanie_tomoana_movementpose_01

REVIS_stephanie_tomoana_movementpose_02

Catch ya on the flippity flip!

I think the revised poses turned out pretty well, although the first pose was quite difficult to make appealing while remaining true to the mechanics of anticipating a flip.

AM T2 Initial Movement Poses

These images were what I initially submitted.

Critique (Pose 1): Have her weight thrust more over the front leg, bend the back knee, revise the arms.

Critique (Pose 2): Her eyes should be looking more towards the ground (where she’s going), add some tension to the top foot.

Can’t wait to show you guys the walk that I have going with Stella!