In a previous post, I had talked about how Animation Mentor was rationing out the limbs on characters (rigs) we get to animate. First we only had a ball and tail (Tailor) and then we had a ball and legs (Ballie).

Well guess what the cat dragged in???? That’s right – A TORSO COMPLETE WITH ARMS!

The rig’s name is Stella (hence the Streetcar Named Desire reference) and she’s amazingly flexible with her controls and body manipulation. Our first assignment with her was to create poses expressing ‘Movement’.

Woo! Parkour!

Woo! Parkour!

I chose Parkour references because let’s face it – anything that involves flipping around buildings AND the French language slots right into the ‘cool’ chart (just above Lenny Kravitz and just below walking away from an explosion).

REVIS_stephanie_tomoana_movementpose_01

REVIS_stephanie_tomoana_movementpose_02

Catch ya on the flippity flip!

I think the revised poses turned out pretty well, although the first pose was quite difficult to make appealing while remaining true to the mechanics of anticipating a flip.

AM T2 Initial Movement Poses

These images were what I initially submitted.

Critique (Pose 1): Have her weight thrust more over the front leg, bend the back knee, revise the arms.

Critique (Pose 2): Her eyes should be looking more towards the ground (where she’s going), add some tension to the top foot.

Can’t wait to show you guys the walk that I have going with Stella!

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