VFX Review: Elysium (Neill Blomkamp, 2013)
1. Dear blog reader,
STEPHANIE and A CRAZILY WELL-INTEGRATED KEY-FRAMED CG ROBOT FROM ELYSIUM request the pleasure of your company at:
Saturday, 24 August 2013
2. Ceremony and Reception Venue:
18 Paradise Rd
Third Arm of the Star
Elysium Habitat, Outer Space.
It’s a stunning environment, partly created by digital sky replacement over Miami. If you’re commuting from the shockingly dirty slums of Earth, please remember to wipe your feet. We don’t want your diseases clinging to our impeccable doormats.
3. Finally, please ensure that all +1 guests are agreeable with the fact that the film Elysium is in fact AWESOME because of its story that doesn’t stuff around, solid character performances and partially in-camera VFX/SFX elements that support the film rather than bore you to death with CG. To all those who don’t agree, please remain on Earth and continue to compare it to your VHS of District 9 (an equally awesome film), while Stephanie lives it up in a elitist habitat watching Elysium on her Super Hi-Def Awesome-Ray.
RSVP by seeing this movie immediately. Hope to see you there!